
From the Drive Parry stance, a player can double-tap forward to dash out (Drive Rush), or smack forward and HP + HK to deliver a space-creating reversal, (Drive Reversal). However, this method of defense severely drains valuable Drive, paying for its “all-in-one block” reward with expensive resources. Drive Parry (Hold MP + MK) is similar to Flawless Defense from Guilty Gear Strive, and allows a player to absorb all hits without chip damage, as long as they hold down MP + MK. It seems that parrying comes in two forms: Drive Parry and Perfect Parry. The universal Parry mechanic returns from Street Fighter III to make a (double) impact in SF 6. It’s a fascinating form of meter management, and the way Drive is implemented in so many exchanges will form the outline of each player’s personal fighting style. But here is the key… If you are completely drained of Drive, then your character enters a sort of “burnout” state, which decreases their damage and speed - as well as limiting both their offensive and defensive options - until the meter is naturally replenished.Īs such, Drive may prove to be the most “core” Street Fighter system ever, as it places incredible importance and priority on every single element of a player’s aggressive and defensive tactics, while also offering legitimate in-game limitations to those who waste it, or fail to strike an economic balance between gaining and losing meter. Landing punishes and reversals also boost the Drive gauge.Īlmost all forms of attack and defense, counter and reversal, will have some form of effect on a player’s Drive gauge, either limiting their ability to perform parries, EX specials and other Drive maneuvers, or providing them the resources to let loose with a flurry of offense. Blocking an opponent’s attacks drains Drive while attacking a blocking opponent will increase it. This meter can then be utilized for EX moves, or a variety of defensive and offensive skills, such as parries and reversals (see below). Every player begins a match with a six-bar, fully stocked Drive Meter. This system forms the backbone of the second-to-second gameplay. The second component - key to Capcom’s “individual playstyle” theme - is Street Fighter 6‘s all-new meter-management system, known as “Drive”.
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Be sure to check it out for new gameplay footage and full details on SF 6‘s exciting new combat mechanics.) (Much of the mechanical information presented below was learned from this excellent overview video presented by VG247’s Dorrani Williams. If that’s how you choose to live your life. Developers have told players that personality is a key element of SF6, from the personality of its characters, stages, and audio/visual style, to the personality of every person who sits at a fightstick or picks up a controller… The first thought of note is that SF 6 is placing an emphasis on individual player styles, hoping push away from SF V‘s frustrating “All top “X” characters play the exact same way”. In regards to gameplay, all who have had the fortune to check out Street Fighter 6 have come away with the same two core thoughts. He also confirmed, somewhat tongue-in-cheek, that Ryu is, indeed, a shoto character.įor more of Max’s impressions on SF 6, check out the new video on their official YouTube channel.Ĭonfirmed from the devs directly. Crossplay, naturally, opens up the player pool, and is essential for any modern fighter willing to build a large and long-term community. This info was reportedly obtained by Maximillian direct from the developer’s mouth, and is easily one of the most important and most requested pieces of info regarding the new title. Perhaps first and foremost, notable FGC content creator Maximillian Dood came right out of the gates with the biggest news of the day, stating that Street Fighter 6 will support crossplay. Street Fighter 6 is a long way from launch, and as such all of the following info is both based on limited hearsay and is subject to change between now and release day. are getting some time with an early build of the new sequel, coming away with positive opinions and a fistful of interesting and intriguing hands-on updates. This weekend, lucky folks over at the Summer Game Fest Play Days event in L.A.

Since the official gameplay reveal of Capcom’s Street Fighter 6 at last week’s Sony State of Play presentation, there has been an almost tidal wave of news, updates, and tidbits, (both officially and very unofficially), regarding this latest bout of World Warriorism.
